I'm planning on building a machine which will mainly be used as a SNES emulator based on a mini-ITX board, and, of course, DSL. Now before I start wasting money on things that can't work, I just would like to know whether it is under DSL possible at all to get the original SNES controllers working by connecting them to the parallel port, as shown here. If anybody has already collected experience with that matter and would like to share it or knows a step-by-step tutorial, that would also be very helpful. (/me is a linux amateur)This is the only SNAFu I saw on the site:
"Linux drivers are included as loadable kernel modules with kernel 2.6 and higher. To load them, run the following commands as root:
modprobe -r lp modprobe gamecon map=0,1,1,1,1,1"
DSL is on a 2.4.x kernel, I saw no reference to a 2.4.x kernel, so I would look and see if the needed modules are avalible for the 2.4.x kernel. You will probably, at the least be compiling a kernel. Compiling isn't that hard and there are some good help posts in this forum to go by.
Good luck, DallasThanks for your reply. So I have to face the worst case Just one more question: if the gamepad should eventually work, is it possible to use it as a mouse? (Since I need an input device to select rom images, start the emulator etc.)if your regular mouse is plugged into a serial or usb or ps2 port, the pads will not interfere i'd think unless I'm missing something?
Avey
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if your regular mouse is plugged into a serial or usb or ps2 port, the pads will not interfere i'd think unless I'm missing something?
Sorry if I was unclear... the board is meant to be installed into an (disembowelled) SNES which is set on top of a TV. So I try to use only the ports the original SNES has => no ps2 port Just FYI: I found a joystick driver which supports SNES controllers on the parallel port: http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/ And a daemon that can execute commands when it recieves joystick input: http://sourceforge.net/projects/joyd/ If it works, I only have to find a way to move the mouse pointer programmatically.Next Page...
original here.