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Bah. You people and your fancy-schmancy games with their shiny 3d graphics. I need them not. NetHack consumes my soul. |
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Cedega allows Windows-based games to run on Linux, out-of-the-box, seamlessly and transparently. With Cedega, TransGaming does not require any access to a game's source code but, rather, runs the Windows executable on Linux. In simplified terms, Cedega loads a game's binary into memory on a Linux system and then dynamically links to code that provides an implementation of the Win32 APIs that the program is using. The APIs that Windows games are mostly built on top of are primarily based on Microsoft's DirectX system. These APIs include facilities for handling 3D graphics (Direct3D), mouse and keyboard input (DirectInput), audio (DirectSound), and so on. TransGaming works to create Linux compatible versions of these APIs that work on top of the Linux equivalents such as OpenGL, X11, and the OSS and ALSA sound APIs. An important attribute of Cedega is the complete support for third party engines and SDKs such as Bink, Lithtech, Miles, Havok, Renderware, etc. Cedega is the culmination of several years of effort on these API and our engineering team's knowledge of DirectX is probably second only to Microsoft's own. Cedega support hundreds of the top Windows games on Linux, including such blockbuster hits as Max Payne 2, GTA Vice City, Battlefield 1942, Battlefield: Vietnam, WarCraft III, Diablo II, Half-Life, just to name a few; MMPORG games such as City of Heroes, Star Wars Galaxies, EverQuest and many many more are also supported. Cedega's success to-date has been based on TransGaming's ability to keep pace with the tremendous number of new games being released regularly and in delivering equivalent game-play experience and performance. For more information on our progress with specific games, you can browse our games database. |