Multimedia :: flash text box problem



There's f4l, but it's in very early stage.  It looks like FlashMX, but most functions are incomplete or non-existent....plus it is Qt-based, which makes Baby Jesus sad.
Quote (RoGuE_StreaK @ Aug. 25 2005,04:43)
Ming huh?
Anyone know if a GUI swf producer is in the works?  Maybe a combo of a ming type thing and the likes of inkscape...

There is an svg2swf script but it doesn't work at all for me.  The script is old but it might be fun to rewrite it.  When I have used inkscape, it saves the curves as cubic beziers while swf and ming want quadratic beziers.  There might be an easy way to convert between them, but it is not obvious to me how.  In any case it would be an approximation.  It should be easy enough to write  a function in python that translates a cubic bezier curve of 4 points (2 end points and 2 control points) into 2 curves with 2 end points and 1 control point each.  I see that somewhere hidden in ming is a "drawCubic()" function so that might solve things.

Aside from that the CVS version of ming I downloaded isn't all there as far as the python part goes.  That could be me because I don't know that much actionscript (which ming is supposedly good at).  I hope it is me because then I would have a medium sized, right now around 200Megs, system that lets me compile almost anything I need (python, gcc, g++, the latest perl, tcltk, php, and many libraries).

Quote (fanboy @ Aug. 24 2005,14:06)
I got those pesky fonts to work!  I had to load XF86.dsl and nvidia.dsl, and after I got the xfree86 to work, I uncommented the line:

FontPath "/usr/X11R6/lib/X11/font/Type1"

and it worked!!!  I can see the text correctly in flash!

I'm having a similar problem with getting text to display in flash games from various web sites... I've been unsuccessful in getting this fix to work.  I'm not sure I'm actually getting XFree86 to run.  How do I do that once it's installed and I've changed the xserverrc?


original here.