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Topic: MP3 playing, wav recording, gamepad input, etc, read inside< Next Oldest | Next Newest >
camzmac Offline





Group: Members
Posts: 22
Joined: Nov. 2004
Posted: May 29 2005,21:14 QUOTE

What I am working on right now is a computer that:
-Uses the parallel port connected to an lcd screen ripped from a telephone to display some info on wtf is going on
-Works without a monitor
-Uses a keyboard/gamepad for input
-Plays a predefined mp3 when a number key is pressed (for keyboard) or a directional arrow is pressed (for gamepad)
-Records audio on and plays it back on certain button pushes

I've got the lcd, recording, playing and keyboard input parts under control, but what I would like to do I use a gamepad instead of the keyboard, because it is smaller.

The reason I am doing this is because I need to bring a computer to school with the least amount of accessories possible, and using game pad input would a lot better.

I am programming in C, can compile fine, so my question is can anybody here point me to some tutorials/guides related to gamepad/joystick input?

I tried using raw I/O on the gameport but it didn't seem to work. So I would prefer something that accesses something on a higher level.

Thank you for any help you may be able to give.


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Signature last updated: 04/02/2005
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Ezekiel Offline





Group: Members
Posts: 10
Joined: June 2005
Posted: June 05 2005,16:52 QUOTE

Hrmm... the only thing I can think of is a board that I came across while I was thinking of building a MAME Cabinet developed by Ultimarc that maps inputs to keyboard commands... It's mainly used for MAME inputs (so that's what it comes pre-wired for), but you can change them via provided software. Other than that, I'm not too knowlageable about I/O from game controlers. Sorry if this doesn't help

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"The power of accurate observation is commonly called cynicism by those who have not got it."-George Bernard Shaw
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1 replies since May 29 2005,21:14 < Next Oldest | Next Newest >

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