camzmac
Group: Members
Posts: 22
Joined: Nov. 2004 |
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Posted: May 29 2005,21:14 |
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What I am working on right now is a computer that: -Uses the parallel port connected to an lcd screen ripped from a telephone to display some info on wtf is going on -Works without a monitor -Uses a keyboard/gamepad for input -Plays a predefined mp3 when a number key is pressed (for keyboard) or a directional arrow is pressed (for gamepad) -Records audio on and plays it back on certain button pushes
I've got the lcd, recording, playing and keyboard input parts under control, but what I would like to do I use a gamepad instead of the keyboard, because it is smaller.
The reason I am doing this is because I need to bring a computer to school with the least amount of accessories possible, and using game pad input would a lot better.
I am programming in C, can compile fine, so my question is can anybody here point me to some tutorials/guides related to gamepad/joystick input?
I tried using raw I/O on the gameport but it didn't seem to work. So I would prefer something that accesses something on a higher level.
Thank you for any help you may be able to give.
-------------- Signature last updated: 04/02/2005
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