i'd like to use Blender3d

Forum: DSL Ideas and Suggestions
Topic: i'd like to use Blender3d
started by: aya an

Posted by aya an on Mar. 05 2007,20:44
i'm new to linux, so sorry for this question but i need the program very much
i've tried the manual:
“Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.”
*Blender Requires glibc 2.3.2, includes FFMPG, Suits most recent Linux distributions.*
First download Blender 2.43, in my case the Linux1386 Package.
In Terminal :
wget < http://download.blender.org/release....tar.bz2 >
tar -jxvf blender-2.43-linux-glibc232-py24-i386.tar.bz2

now continue as root (sudo)
mv blender-2.43-linux-glibc232-py24-i386 /usr/local/
ln -s /usr/local/blender-2.43-linux-glibc232-py24-i386/blender […]

okay till this far, but>

./blender: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory

in some forum i found the command:
ldd blender
libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x40019000)
libz.so.1 => /usr/lib/libz.so.1 (0x40036000)
libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x40043000)
libpthread.so.0 => /lib/libpthread.so.0 (0x400ad000)
libGL.so.1 => not found
libGLU.so.1 => not found
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x41306000)
libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x41614000)
libutil.so.1 => /lib/libutil.so.1 (0x400fe000)
libc.so.6 => /lib/libc.so.6 (0x40101000)
libm.so.6 => /lib/libm.so.6 (0x4022f000)
libdl.so.2 => /lib/libdl.so.2 (0x40252000)
libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x40255000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x4030c000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x413c4000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)

where do i get libGL.so.1 libGLU.so.1 and what shall i do with them?

thanks for your understanding
a newbie

Posted by mikshaw on Mar. 05 2007,22:10
You will need to install XFree86.dsl or XFree86.unc in order to use the version of Blender that you downloaded, since DSL does not have OpenGL.

An alternative is to dowload the static version of Blender, which should work in DSL simply by extracting it somewhere and running it. It is noticeably slower than the dynamic version, though.

Still another alternative is to try the blender.uci mydsl extension.  This package is not the lastest version, however, and since it was built with Blender static it is also a little slower.

Getting Python to work with Blender in DSL is another issue. The Python mydsl extensions do not seem to work with the last two Blender releases.

Posted by aya an on Mar. 06 2007,19:04
intalling xfree86 ain't seem to be easy ,
though i'll try it if blender.uci wouldn't work

i dont find a static version of blender on it's home page now. weird

many thanks for the options anyway

Posted by mikshaw on Mar. 06 2007,19:17
It looks like they've not only changed the layout of the website, making it harder to find what i was looking for, but also seem to have dropped the static build from this release. The 2.42 version  seems to be the last one.  Maybe they just haven't built it yet? i couldn't say.

So at least at this point you will either have to install XFree86 (it's not that hard if you read the info file) or stick with an older version of Blender.

Posted by mikshaw on May 15 2007,14:33
There are now two static builds of the new 2.44 version of Blender available for use with either python 2.4 or 2.5 (or neither, if you don't mind the limited features). I haven't tried it yet, but I'm guessing it should work without any extra dependencies.
Posted by curaga on May 16 2007,06:20
If you just use the libs from Xfree, not X itself, then it's just "mydsl-load XFree86.dsl"... No configuration issues or anything (remember to "ldconfig" after adding libs though)
Posted by mikshaw on May 17 2007,16:11
Not that I've tested, but I don't think this is the case.

The static build includes its own mesa lib (GL) and does not use hardware acceleration, which means that it should work with basically any video setup.  The dynamic build, however, *might* require hardware acceleration or other feature that requires additional X modules to be loaded. As I said, though, I'm not sure of this.  I just seem to recall needing glx or something when running the regular blender release.

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